Saturday, November 16, 2013

Selecting Distance Learning Technologies

This week, we were asked to analyze 3 real world distance learning situations that present unique instructional design challenges.  I’ve chosen the following scenario:
A high school history teacher, located on the west coast of the United States, wants to showcase to her students new exhibits being held at two prominent New York City museums. The teacher wants her students to take a "tour" of the museums and be able to interact with the museum curators, as well as see the art work on display. Afterward, the teacher would like to choose two pieces of artwork from each exhibit and have the students participate in a group critique of the individual work of art. As a novice of distance learning and distance learning technologies, the teacher turned to the school district’s instructional designer for assistance. In the role of the instructional designer, what distance learning technologies would you suggest the teacher use to provide the best learning experience for her students?

The fact that a teacher on the west coast of the United States would even consider this possibility demonstrates the way that technology really has “flattened” the Earth and made experiences that might otherwise be out of a learner’s reach attainable with relatively inexpensive technologies.  As an instructional designer one would need to know, first, which two museums the teacher would be interested in having her students “tour.”  In February, 2011, Google launched its Art Project, partnering with 17 museums and taking its Google Street technology inside of these museums to allow users to tour the museums and view works of art (Gopnik, 2011).  Among the museums currently participating in this project are New York’s Museum of Modern Art and The Cloisters Museum and Garden (Google Cultural Institute).  The technology allows users to view art work like never before:
Each of the 17 museums in the project has provided one work recorded by Google at this ‘gigapixel’ level, but also many others, more than 1,000 so far, at a more standard high resolution. These still let you drill down to see a single eye in a portrait or a grape in a still life. The museums also provide information, mostly in nothing more than wall-label depth, about the works on virtual view. (Gopnik, 2011). 
This type of technology, provided free of charge, would enable the teacher to have her students tour the museums and focus on, in much more depth than even if they were viewing the art work in person, the pieces she chose.  With little more than a computer and internet connection, her students would have access to these works of art.  By projecting the image onto an interactive white board, the class could also tour the museum and view pieces as a group and engage in group critiques, with the teacher being able to point out specific aspects of the artwork to students. 


For a real life example of how Google Art Project is being used by teachers, check out the following links:
This blog post provides 9 ideas for integrating Google Art Project in the curriculum.

Educator, Peter Pappas, discusses how Google Art Project, as well as other free, internet based sites, can be used to view and analyze historical documents and art work.


The second issue that the teacher needs assistance with involves her desire to have her students interact with museum curators.  The first step should involve contacting the museums’ educational outreach departments to find out if it would be possible to use a technology, such as Skype, in order to speak to the curators.  This would allow for students to engage in synchronous conversations with the curator much as they would in a face to face situation.  Skype in the Classroom offers teachers the ability to connect their students with guest speakers, experts in a variety of fields (https://education.skype.com/guest_speakers).  In addition, there is a large collection of lessons on the site that demonstrate how teachers are using Skype to connect with experts and other classrooms and students around the world.  Discussion technologies allow for users to participate in real-time or asynchronous conversations and collaboration (Laureate Education, Inc. nd).  This would be an excellent fit for this particular teacher. 

For real life applications of Skype in the classroom, click on the following links:
This page demonstrates a variety of ways that Skype can be used by teachers and provides tips for using Skype in the classroom.

This site offers a variety of tips for using Skype in the classroom, as well as sample projects including collaboration among students across the world, author interviews and virtual field trips.

References:
Gopnik, B. (2011). “Google takes streetview inside 17 museums for virtual tours” The Daily Beast. Retrieved from: http://www.thedailybeast.com/articles/2011/02/01/google-virtual-museum-tours-will-technology-overpower-the-art.html
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2009). Teaching and learning at a distance: Foundations of distance education (4th Ed.). Boston, MA: Pearson Education.



Thursday, November 7, 2013

Here's my mind map...